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Luis - Roblox Developer
Luis - Roblox Developer

Let’s Dive in!

Circus Tycoon

Built a tycoon where you build out a circus to attract more visitors and revenue. Created systems to earn titles and vehicles, as well as map level features such as map teleport kiosks and a virtual performance.

Overview of core Circus Tycoon gameplay and features.

Created a virtual performance using video frames, animations, and art to produce a spectacular show.

Built the visitor taxi mini-game where players pick up NPC visitors to earn extra rewards.

Lead engineering on a custom vehicle system supporting non-traditional vehicle types.

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Technical Impact

  • Implemented a virtual performance which increased user retention and session time.
  • Created systems such as titles and wearable canes to improve user experience and retention.
  • Implemented seasonal quests, each resulting in increases in revenue, session time, and retention.
  • Built a cart taxi mode which increased user earning potential, raising engagement and retention.

TMNT Tycoon

Assisted in Live Ops through development of Monthly Quests featuring free UGC campaigns. Ensured the game was performing without major bugs and analytics were reporting accurately.

General gameplay & systems overview for TMNT Tycoon.

Maintained shop & morph systems; ensured analytics-tracked purchases and resolved issues.

Engineered the portal to the interactive story trailer, enabling smooth transitions and UGC rewards.

Lead efforts to create Monthly Quests & ensure correct reward distribution and quest progression.

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Technical Impact

  • Ensured morph & shop purchases tracked correctly via analytics, resolving issues that increased revenue.
  • Created monthly quests with analytics monitoring, increasing session time, retention, and revenue.
  • Developed trailer portal used over 1.7 million times during the campaign.

Flag Wars

Improved the weapon system, created new gameplay systems such as player bots and a tutorial, and provided support through debugging and coordinating testing with QA.

Overview showcase of major Flag Wars systems.

Developed full AI bot system: climbing, digging, capturing, targeting, combat.

Implemented aim assist for console/mobile players only.

Optimized replication and weapon update frequency to improve performance.

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Technical Impact

  • Bot system increased D1, boosted session time, and raised CCU by ~2000.
  • Aim assist feature improved console/mobile retention and session time.
  • Reduced unnecessary replication in the weapon system, improving session length.

Contact

Phone: 479-352-9828
Email: theluislinares@gmail.com